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fuchsia
/
third_party
/
spirv-cross
/
refs/tags/2018-08-07
/
.
/
shaders-msl
/
frag
/
dual-source-blending.frag
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#version 450
layout
(
location
=
0
,
index
=
0
)
out
vec4
FragColor0
;
layout
(
location
=
0
,
index
=
1
)
out
vec4
FragColor1
;
void
main
()
{
FragColor0
=
vec4
(
1.0
);
FragColor1
=
vec4
(
2.0
);
}