blob: c1231445fcd27d359399df4344b419da443abad7 [file] [log] [blame]
#version 310 es
precision mediump float;
layout(std140, binding = 0) uniform UBO0
{
vec4 a;
vec4 b;
};
layout(std140, binding = 1) uniform UBO1
{
ivec4 c;
ivec4 d;
};
layout(std140, binding = 2) uniform UBO2
{
uvec4 e;
uvec4 f;
};
layout(location = 0) out vec4 FragColor;
void main()
{
FragColor = vec4(c) + vec4(d) + vec4(e) + vec4(f) + a + b;
}