| #version 310 es |
| precision mediump float; |
| precision highp int; |
| |
| struct Foo |
| { |
| float elems[(4 + 2)]; |
| }; |
| |
| layout(location = 0) out vec4 FragColor; |
| |
| void main() |
| { |
| float t0 = 1.0; |
| float t1 = 2.0; |
| mediump uint c0 = (uint(3) + 0u); |
| mediump int c1 = (-3); |
| mediump int c2 = (~3); |
| mediump int c3 = (3 + 4); |
| mediump int c4 = (3 - 4); |
| mediump int c5 = (3 * 4); |
| mediump int c6 = (3 / 4); |
| mediump uint c7 = (5u / 6u); |
| mediump int c8 = (3 % 4); |
| mediump uint c9 = (5u % 6u); |
| mediump int c10 = (3 >> 4); |
| mediump uint c11 = (5u >> 6u); |
| mediump int c12 = (3 << 4); |
| mediump int c13 = (3 | 4); |
| mediump int c14 = (3 ^ 4); |
| mediump int c15 = (3 & 4); |
| bool c16 = (false || true); |
| bool c17 = (false && true); |
| bool c18 = (!false); |
| bool c19 = (false == true); |
| bool c20 = (false != true); |
| bool c21 = (3 == 4); |
| bool c22 = (3 != 4); |
| bool c23 = (3 < 4); |
| bool c24 = (5u < 6u); |
| bool c25 = (3 > 4); |
| bool c26 = (5u > 6u); |
| bool c27 = (3 <= 4); |
| bool c28 = (5u <= 6u); |
| bool c29 = (3 >= 4); |
| bool c30 = (5u >= 6u); |
| mediump int c31 = c8 + c3; |
| mediump int c32 = int(5u + 0u); |
| bool c33 = (3 != int(0u)); |
| bool c34 = (5u != 0u); |
| mediump int c35 = int(false); |
| mediump uint c36 = uint(false); |
| float c37 = float(false); |
| float vec0[(3 + 3)][8]; |
| float vec1[(3 + 2)]; |
| Foo foo; |
| FragColor = ((vec4(t0 + t1) + vec4(vec0[0][0])) + vec4(vec1[0])) + vec4(foo.elems[3]); |
| } |
| |