blob: 4be20e93e41912cea98fc34ca4581708b62ba504 [file] [log] [blame]
#version 310 es
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
layout(binding = 1, std430) writeonly buffer SSBO2
{
vec4 out_data[];
} _27;
void main()
{
uint ident = gl_GlobalInvocationID.x;
if (ident == 2u)
{
_27.out_data[ident] = vec4(20.0);
}
else
{
if (ident == 4u)
{
_27.out_data[ident] = vec4(10.0);
return;
}
}
for (int i = 0; i < 20; i++)
{
if (i == 10)
{
break;
}
return;
}
_27.out_data[ident] = vec4(10.0);
}