#include <metal_stdlib> | |
#include <simd/simd.h> | |
using namespace metal; | |
constant float4 _20[2] = { float4(1.0, 2.0, 3.0, 4.0), float4(10.0) }; | |
struct main0_out | |
{ | |
float4 FragColors_0 [[color(0)]]; | |
float4 FragColors_1 [[color(1)]]; | |
float4 FragColor [[color(2)]]; | |
}; | |
fragment main0_out main0() | |
{ | |
main0_out out = {}; | |
float4 FragColors[2] = { float4(1.0, 2.0, 3.0, 4.0), float4(10.0) }; | |
out.FragColor = float4(5.0); | |
out.FragColors_0 = FragColors[0]; | |
out.FragColors_1 = FragColors[1]; | |
return out; | |
} | |