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fuchsia
/
third_party
/
spirv-cross
/
refs/heads/upstream/fix-1582
/
.
/
shaders
/
vulkan
/
rchit
/
hit_attribute_struct.nocompat.vk.rchit
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#version 460
#extension GL_NV_ray_tracing : require
struct
Foo
{
float
a
;
float
b
;
};
layout
(
location
=
0
)
rayPayloadInNV
Foo
payload
;
hitAttributeNV
Foo
hit
;
void
main
()
{
payload
=
hit
;
}