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fuchsia
/
third_party
/
spirv-cross
/
refs/heads/upstream/fix-1582
/
.
/
shaders
/
tese
/
patch-input-array.tese
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#version 450
layout
(
quads
)
in
;
layout
(
location
=
0
)
patch
in
float
P
[
4
];
void
main
()
{
gl_Position
=
vec4
(
P
[
0
],
P
[
1
],
P
[
2
],
P
[
3
]);
}