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fuchsia
/
third_party
/
spirv-cross
/
refs/heads/upstream/fix-1582
/
.
/
shaders
/
tese
/
load-array-of-array.tese
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#version 450
layout
(
ccw
,
quads
)
in
;
layout
(
location
=
0
)
in
vec4 vTexCoord
[][
1
];
void
main
()
{
vec4 tmp
[
gl_MaxPatchVertices
][
1
]
=
vTexCoord
;
gl_Position
=
tmp
[
0
][
0
]
+
tmp
[
2
][
0
]
+
tmp
[
3
][
0
];
}