| #version 450 |
| layout(max_vertices = 2, points) out; |
| layout(points) in; |
| layout(stream = 1, xfb_stride = 32, xfb_offset = 16, xfb_buffer = 2, location = 0) out vec4 vFoo; |
| |
| layout(stream = 1, xfb_buffer = 1, xfb_stride = 20) out gl_PerVertex |
| { |
| layout(xfb_offset = 4) vec4 gl_Position; |
| float gl_PointSize; |
| }; |
| |
| layout(stream = 2, xfb_buffer = 3) out VertOut |
| { |
| layout(xfb_stride = 16, xfb_offset = 0, location = 1) vec4 vBar; |
| }; |
| |
| void main() |
| { |
| gl_Position = vec4(1.0); |
| vFoo = vec4(3.0); |
| EmitStreamVertex(1); |
| vBar = vec4(5.0); |
| EmitStreamVertex(2); |
| } |