blob: 19b3bbb9c22d84b7352b7e3a092b4be522734029 [file] [log] [blame]
#version 450
layout(triangles) in;
layout(points, max_vertices = 2) out;
void main()
{
gl_Position = gl_in[0].gl_Position;
EmitStreamVertex(0);
EndStreamPrimitive(0);
gl_Position = gl_in[0].gl_Position + 2;
EmitStreamVertex(1);
EndStreamPrimitive(1);
}