blob: 80b977d1149597a73c88c3f9eb01a40bdc9ec7e1 [file] [log] [blame]
#version 310 es
#extension GL_EXT_geometry_shader : require
layout(triangles, invocations = 4) in;
layout(triangle_strip, max_vertices = 3) out;
layout(location = 0) in VertexData {
vec3 normal;
} vin[];
layout(location = 0) out vec3 vNormal;
void main()
{
gl_Position = gl_in[0].gl_Position;
vNormal = vin[0].normal + float(gl_InvocationID);
EmitVertex();
gl_Position = gl_in[1].gl_Position;
vNormal = vin[1].normal + 4.0 * float(gl_InvocationID);
EmitVertex();
gl_Position = gl_in[2].gl_Position;
vNormal = vin[2].normal + 2.0 * float(gl_InvocationID);
EmitVertex();
EndPrimitive();
}