#version 450 | |
#extension GL_ARB_fragment_shader_interlock : require | |
layout(sample_interlock_ordered) in; | |
layout(binding = 0, rgba8) uniform writeonly image2D img; | |
layout(binding = 1, r32ui) uniform uimage2D img2; | |
layout(binding = 2) coherent buffer Buffer | |
{ | |
int foo; | |
uint bar; | |
}; | |
void main() | |
{ | |
beginInvocationInterlockARB(); | |
imageStore(img, ivec2(0, 0), vec4(1.0, 0.0, 0.0, 1.0)); | |
imageAtomicAdd(img2, ivec2(0, 0), 1u); | |
foo += 42; | |
atomicAnd(bar, gl_SampleMaskIn[0]); | |
endInvocationInterlockARB(); | |
} |