blob: c87b0abbff53c6058af38dc726a573b3604a9538 [file] [log] [blame]
#version 450
layout(location = 0) in vec4 vA;
layout(location = 1) in float vB;
layout(location = 0) out vec4 FragColor;
void main()
{
FragColor = round(vA);
FragColor *= round(vB);
}