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fuchsia
/
third_party
/
spirv-cross
/
refs/heads/upstream/fix-1582
/
.
/
shaders
/
frag
/
round.frag
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#version 450
layout
(
location
=
0
)
in
vec4 vA
;
layout
(
location
=
1
)
in
float
vB
;
layout
(
location
=
0
)
out
vec4
FragColor
;
void
main
()
{
FragColor
=
round
(
vA
);
FragColor
*=
round
(
vB
);
}