blob: 594ac162939a54f81407d093fcf1f4d8b8e14b56 [file] [log] [blame]
#version 450
layout(location = 0) in vec4 vA;
layout(location = 1) in float vB;
layout(location = 0) out vec4 FragColor;
void main()
{
FragColor = roundEven(vA);
FragColor *= roundEven(vB);
}