blob: 344d895bf651f50750c4c471b7eae11b9ac7256c [file] [log] [blame]
#version 310 es
precision mediump float;
layout(location = 0) out vec4 fragColor;
void main()
{
vec4 f4;
int c = int(f4.x);
for (int j = 0; j < c; j++)
{
switch (c)
{
case 0:
f4.y = 0.0;
break;
case 1:
f4.y = 1.0;
break;
default:
{
int i = 0;
while (i++ < c) {
f4.y += 0.5;
}
continue;
}
}
f4.y += 0.5;
}
fragColor = f4;
}