#version 310 es | |
precision mediump float; | |
layout(location = 0) out vec4 FragColor; | |
void main() | |
{ | |
float v; | |
bool written = false; | |
for (int j = 0; j < 10; j++) | |
{ | |
for (int i = 0; i < 4; i++) | |
{ | |
float w = 0.0; | |
if (written) | |
w += v; | |
else | |
v = 20.0; | |
v += float(i); | |
written = true; | |
} | |
} | |
FragColor = vec4(1.0); | |
} |