#version 310 es | |
layout(std140) uniform UBO | |
{ | |
layout(column_major) mat4 M1C; | |
layout(row_major) mat4 M1R; | |
layout(column_major) mat2x4 M2C; | |
layout(row_major) mat2x4 M2R; | |
}; | |
layout(location = 0) out vec4 oA; | |
layout(location = 1) out vec4 oB; | |
layout(location = 2) out vec4 oC; | |
layout(location = 3) out vec4 oD; | |
layout(location = 4) out vec4 oE; | |
void main() | |
{ | |
gl_Position = vec4(0.0); | |
oA = M1C[1]; | |
oB = M1R[1]; | |
oC = M2C[1]; | |
oD = M2R[0]; | |
oE = vec4(M1C[1][2], M1R[1][2], M2C[1][2], M2R[1][2]); | |
} |