blob: e0607388460f8270e167c658bb8b1e04c7e85b6a [file] [log] [blame]
#version 450
layout(input_attachment_index = 0, set = 0, binding = 0) uniform subpassInputMS uSubpass0;
layout(input_attachment_index = 1, set = 0, binding = 1) uniform subpassInputMS uSubpass1;
layout(location = 0) out vec4 FragColor;
void main()
{
FragColor = subpassLoad(uSubpass0, 1) + subpassLoad(uSubpass1, 2) + subpassLoad(uSubpass0, gl_SampleID);
}