#version 450 | |
layout(input_attachment_index = 0, set = 0, binding = 0) uniform subpassInputMS uSubpass0; | |
layout(input_attachment_index = 1, set = 0, binding = 1) uniform subpassInputMS uSubpass1; | |
layout(location = 0) out vec4 FragColor; | |
void main() | |
{ | |
FragColor = subpassLoad(uSubpass0, 1) + subpassLoad(uSubpass1, 2) + subpassLoad(uSubpass0, gl_SampleID); | |
} |