#version 450 | |
layout(location = 0) out vec4 FragColor; | |
layout(set = 0, binding = 0) uniform sampler2D uSamp; | |
layout(set = 0, binding = 1) uniform sampler2DShadow uSampShadow; | |
layout(location = 0) in vec3 vUV; | |
void main() | |
{ | |
FragColor = textureGather(uSamp, vUV.xy, 0); | |
FragColor += textureGather(uSamp, vUV.xy, 1); | |
FragColor += textureGather(uSampShadow, vUV.xy, vUV.z); | |
} |