| #version 310 es |
| layout(local_size_x = 1) in; |
| |
| layout(std430, binding = 0) readonly buffer SSBO |
| { |
| mat4 mvp; |
| vec4 in_data[]; |
| }; |
| |
| layout(std430, binding = 1) writeonly buffer SSBO2 |
| { |
| vec4 out_data[]; |
| }; |
| |
| void main() |
| { |
| uint ident = gl_GlobalInvocationID.x; |
| vec4 idat = in_data[ident]; |
| |
| int k = 0; |
| uint i = 0u; |
| |
| if (idat.y == 20.0) |
| { |
| do |
| { |
| k = k * 2; |
| i++; |
| } while (i < ident); |
| } |
| |
| switch (k) |
| { |
| case 10: |
| for (;;) |
| { |
| i++; |
| if (i > 10u) |
| break; |
| } |
| break; |
| |
| default: |
| for (;;) |
| { |
| i += 2u; |
| if (i > 20u) |
| break; |
| } |
| break; |
| } |
| |
| while (k < 10) |
| { |
| idat *= 2.0; |
| k++; |
| } |
| |
| for (uint i = 0u; i < 16u; i++, k++) |
| for (uint j = 0u; j < 30u; j++) |
| idat = mvp * idat; |
| |
| k = 0; |
| for (;;) |
| { |
| k++; |
| if (k > 10) |
| { |
| k += 2; |
| } |
| else |
| { |
| k += 3; |
| continue; |
| } |
| |
| k += 10; |
| } |
| |
| k = 0; |
| do |
| { |
| k++; |
| } while (k > 10); |
| |
| int l = 0; |
| for (;; l++) |
| { |
| if (l == 5) |
| { |
| continue; |
| } |
| |
| idat += 1.0; |
| } |
| out_data[ident] = idat; |
| } |
| |