#version 450 | |
layout(cw, quads) in; | |
layout(location = 0) in vec4 vInputs[gl_MaxPatchVertices]; | |
layout(location = 1) patch in vec4 vBoo[4]; | |
layout(location = 5) patch in int vIndex; | |
void main() | |
{ | |
vec4 tmp[gl_MaxPatchVertices] = vInputs; | |
gl_Position = tmp[0] + tmp[1] + vBoo[vIndex]; | |
} |