blob: 479b3e651b74c2370c01ea8ea3aad2a5a01f238a [file] [log] [blame]
#version 450
layout(cw, quads) in;
layout(location = 0) in mat4 vInputs[gl_MaxPatchVertices];
layout(location = 4) patch in vec4 vBoo[4];
layout(location = 8) patch in int vIndex;
void main()
{
mat4 tmp[gl_MaxPatchVertices] = vInputs;
gl_Position = tmp[0][vIndex] + tmp[1][vIndex] + vBoo[vIndex];
}