#version 450 | |
layout(ccw, quads, fractional_odd_spacing) in; | |
layout(location = 0) in vec4 Floats[]; | |
layout(location = 2) in vec4 Floats2[gl_MaxPatchVertices]; | |
void set_position() | |
{ | |
gl_Position = Floats[0] * gl_TessCoord.x + Floats2[1] * gl_TessCoord.y; | |
} | |
void main() | |
{ | |
set_position(); | |
} |