blob: c3f0195cc76bc34db3757bfa67b4436aaa686787 [file] [log] [blame]
#version 450
layout(vertices = 4) out;
void main()
{
if (gl_InvocationID == 0)
{
gl_TessLevelOuter[0] = 2.0;
gl_TessLevelOuter[1] = 3.0;
gl_TessLevelOuter[2] = 4.0;
gl_TessLevelOuter[3] = 5.0;
gl_TessLevelInner[0] = mix(gl_TessLevelOuter[0], gl_TessLevelOuter[3], 0.5);
gl_TessLevelInner[1] = mix(gl_TessLevelOuter[2], gl_TessLevelOuter[1], 0.5);
}
gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;
}