#version 450 | |
layout(set = 0, binding = 1, r32f) writeonly uniform image2D uImage; | |
layout(set = 0, binding = 2, r32f) readonly uniform image2D uImageRead; | |
void main() | |
{ | |
ivec2 coord = ivec2(gl_GlobalInvocationID.xy); | |
imageStore(uImage, coord, imageLoad(uImageRead, coord)); | |
} |