#version 450 | |
layout(set = 0, binding = 10, input_attachment_index = 1) uniform subpassInput uSub; | |
layout(location = 0) out vec4 FragColor; | |
layout(set = 0, binding = 9) uniform texture2D uTex; | |
layout(set = 0, binding = 8) uniform sampler uSampler; | |
void main() | |
{ | |
FragColor = subpassLoad(uSub) + texture(sampler2D(uTex, uSampler), vec2(0.5)); | |
} |