blob: 671a4d1b416ad2be53acdafa89bfaa337aeaf029 [file] [log] [blame]
#version 450
layout(set = 0, binding = 10, input_attachment_index = 1) uniform subpassInput uSub;
layout(location = 0) out vec4 FragColor;
layout(set = 0, binding = 9) uniform texture2D uTex;
layout(set = 0, binding = 8) uniform sampler uSampler;
void main()
{
FragColor = subpassLoad(uSub) + texture(sampler2D(uTex, uSampler), vec2(0.5));
}