blob: 56e809c0b385c45e592fdc547b6ea6166a12f927 [file] [log] [blame]
#version 450
#extension GL_EXT_scalar_block_layout : require
layout(std430, binding = 0) uniform UBO
{
float a[1];
vec2 b[2];
};
layout(std430, binding = 1) uniform UBOEnhancedLayout
{
float c[1];
vec2 d[2];
layout(offset = 10000) float e;
};
layout(location = 0) flat in int vIndex;
layout(location = 0) out float FragColor;
void main()
{
FragColor = a[vIndex] + c[vIndex] + e;
}