#version 450 | |
layout(location = 0, component = 0) out float FragColor0; | |
layout(location = 0, component = 1) out vec2 FragColor1; | |
layout(location = 0, component = 3) out float FragColor3; | |
void main() | |
{ | |
FragColor0 = 1.0; | |
FragColor1 = vec2(2.0, 3.0); | |
FragColor3 = 4.0; | |
} |