blob: b071e0c9667c117e266d7c3ee8f0233903cde114 [file] [log] [blame]
#version 450
layout(binding = 4) uniform samplerBuffer uSamp;
layout(rgba32f, binding = 5) uniform readonly imageBuffer uSampo;
void main()
{
gl_Position = texelFetch(uSamp, 10) + imageLoad(uSampo, 100);
}