blob: 708460114e518a5d8a517ece6f1f50044f216647 [file] [log] [blame]
#version 310 es
layout(location = 0) in vec4 vInput0;
layout(location = 1) in vec4 vInput1;
vec4[2] test()
{
return vec4[](vec4(10.0), vec4(20.0));
}
vec4[2] test2()
{
vec4 foobar[2];
foobar[0] = vInput0;
foobar[1] = vInput1;
return foobar;
}
void main()
{
gl_Position = test()[0] + test2()[1];
}