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fuchsia
/
third_party
/
spirv-cross
/
refs/heads/upstream/fix-1582
/
.
/
shaders-hlsl
/
vert
/
matrix-output.vert
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#version 450
layout
(
location
=
0
)
out
mat4 m
;
void
main
()
{
gl_Position
=
vec4
(
1.0
);
m
=
mat4
(
1.0
);
}