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fuchsia
/
third_party
/
spirv-cross
/
refs/heads/upstream/fix-1582
/
.
/
shaders-hlsl
/
frag
/
query-lod.desktop.frag
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#version 450
layout
(
location
=
0
)
in
vec2 vTexCoord
;
layout
(
binding
=
0
)
uniform sampler2D uSampler
;
layout
(
location
=
0
)
out
vec4
FragColor
;
void
main
()
{
FragColor
=
textureQueryLod
(
uSampler
,
vTexCoord
).
xyxy
;
}