blob: ffe242cec248d1c0ca9bd6ae4fb8458db101dbaa [file] [log] [blame]
#version 450
layout(location = 0) out vec4 FragColor;
layout(location = 1) in mat4 m;
void main()
{
FragColor = m[0] + m[1] + m[2] + m[3];
}