| #version 450 |
| layout(local_size_x = 1) in; |
| |
| layout(r32f, binding = 0) uniform readonly image2D uImageInF; |
| layout(r32f, binding = 1) uniform writeonly image2D uImageOutF; |
| layout(r32i, binding = 2) uniform readonly iimage2D uImageInI; |
| layout(r32i, binding = 3) uniform writeonly iimage2D uImageOutI; |
| layout(r32ui, binding = 4) uniform readonly uimage2D uImageInU; |
| layout(r32ui, binding = 5) uniform writeonly uimage2D uImageOutU; |
| layout(r32f, binding = 6) uniform readonly imageBuffer uImageInBuffer; |
| layout(r32f, binding = 7) uniform writeonly imageBuffer uImageOutBuffer; |
| |
| layout(rg32f, binding = 8) uniform readonly image2D uImageInF2; |
| layout(rg32f, binding = 9) uniform writeonly image2D uImageOutF2; |
| layout(rg32i, binding = 10) uniform readonly iimage2D uImageInI2; |
| layout(rg32i, binding = 11) uniform writeonly iimage2D uImageOutI2; |
| layout(rg32ui, binding = 12) uniform readonly uimage2D uImageInU2; |
| layout(rg32ui, binding = 13) uniform writeonly uimage2D uImageOutU2; |
| layout(rg32f, binding = 14) uniform readonly imageBuffer uImageInBuffer2; |
| layout(rg32f, binding = 15) uniform writeonly imageBuffer uImageOutBuffer2; |
| |
| layout(rgba32f, binding = 16) uniform readonly image2D uImageInF4; |
| layout(rgba32f, binding = 17) uniform writeonly image2D uImageOutF4; |
| layout(rgba32i, binding = 18) uniform readonly iimage2D uImageInI4; |
| layout(rgba32i, binding = 19) uniform writeonly iimage2D uImageOutI4; |
| layout(rgba32ui, binding = 20) uniform readonly uimage2D uImageInU4; |
| layout(rgba32ui, binding = 21) uniform writeonly uimage2D uImageOutU4; |
| layout(rgba32f, binding = 22) uniform readonly imageBuffer uImageInBuffer4; |
| layout(rgba32f, binding = 23) uniform writeonly imageBuffer uImageOutBuffer4; |
| |
| layout(binding = 24) uniform writeonly image2D uImageNoFmtF; |
| layout(binding = 25) uniform writeonly uimage2D uImageNoFmtU; |
| layout(binding = 26) uniform writeonly iimage2D uImageNoFmtI; |
| |
| void main() |
| { |
| vec4 f = imageLoad(uImageInF, ivec2(gl_GlobalInvocationID.xy)); |
| imageStore(uImageOutF, ivec2(gl_GlobalInvocationID.xy), f); |
| |
| ivec4 i = imageLoad(uImageInI, ivec2(gl_GlobalInvocationID.xy)); |
| imageStore(uImageOutI, ivec2(gl_GlobalInvocationID.xy), i); |
| |
| uvec4 u = imageLoad(uImageInU, ivec2(gl_GlobalInvocationID.xy)); |
| imageStore(uImageOutU, ivec2(gl_GlobalInvocationID.xy), u); |
| |
| vec4 b = imageLoad(uImageInBuffer, int(gl_GlobalInvocationID.x)); |
| imageStore(uImageOutBuffer, int(gl_GlobalInvocationID.x), b); |
| |
| vec4 f2 = imageLoad(uImageInF2, ivec2(gl_GlobalInvocationID.xy)); |
| imageStore(uImageOutF2, ivec2(gl_GlobalInvocationID.xy), f2); |
| |
| ivec4 i2 = imageLoad(uImageInI2, ivec2(gl_GlobalInvocationID.xy)); |
| imageStore(uImageOutI2, ivec2(gl_GlobalInvocationID.xy), i2); |
| |
| uvec4 u2 = imageLoad(uImageInU2, ivec2(gl_GlobalInvocationID.xy)); |
| imageStore(uImageOutU2, ivec2(gl_GlobalInvocationID.xy), u2); |
| |
| vec4 b2 = imageLoad(uImageInBuffer2, int(gl_GlobalInvocationID.x)); |
| imageStore(uImageOutBuffer2, int(gl_GlobalInvocationID.x), b2); |
| |
| vec4 f4 = imageLoad(uImageInF4, ivec2(gl_GlobalInvocationID.xy)); |
| imageStore(uImageOutF4, ivec2(gl_GlobalInvocationID.xy), f4); |
| |
| ivec4 i4 = imageLoad(uImageInI4, ivec2(gl_GlobalInvocationID.xy)); |
| imageStore(uImageOutI4, ivec2(gl_GlobalInvocationID.xy), i4); |
| |
| uvec4 u4 = imageLoad(uImageInU4, ivec2(gl_GlobalInvocationID.xy)); |
| imageStore(uImageOutU4, ivec2(gl_GlobalInvocationID.xy), u4); |
| |
| vec4 b4 = imageLoad(uImageInBuffer4, int(gl_GlobalInvocationID.x)); |
| imageStore(uImageOutBuffer4, int(gl_GlobalInvocationID.x), b4); |
| |
| imageStore(uImageNoFmtF, ivec2(gl_GlobalInvocationID.xy), b2); |
| imageStore(uImageNoFmtU, ivec2(gl_GlobalInvocationID.xy), u4); |
| imageStore(uImageNoFmtI, ivec2(gl_GlobalInvocationID.xy), i4); |
| } |
| |