#version 450 | |
layout(set = 0, binding = 0) uniform UBO | |
{ | |
vec4 a[2]; // 0 | |
vec4 b; // 32 | |
vec4 c; // 48 | |
mat4x4 d; // 64 | |
float e; // 128 | |
vec2 f; // 136 | |
float g; // 144 | |
vec2 h; // 152 | |
float i; // 160 | |
vec2 j; // 168 | |
float k; | |
vec2 l; | |
float m; | |
float n; | |
float o; | |
vec4 p; | |
vec4 q; | |
vec3 r; | |
vec4 s; | |
vec4 t; | |
vec4 u; | |
float v; | |
float w; | |
float x; | |
float y; | |
float z; | |
float aa; | |
float ab; | |
float ac; | |
float ad; | |
float ae; | |
vec4 ef; | |
}; | |
layout(location = 0) out vec4 FragColor; | |
void main() | |
{ | |
FragColor = a[1]; | |
} |