#version 310 es | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
layout(binding = 1, std430) writeonly buffer SSBO2 | |
{ | |
mat3 out_data[]; | |
} _22; | |
void main() | |
{ | |
uint ident = gl_GlobalInvocationID.x; | |
_22.out_data[ident] = mat3(vec3(10.0), vec3(20.0), vec3(40.0)); | |
} | |