| #version 310 es |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| |
| layout(binding = 0, std430) readonly buffer SSBO |
| { |
| mat4 mvp; |
| vec4 in_data[]; |
| } _24; |
| |
| void main() |
| { |
| uint ident = gl_GlobalInvocationID.x; |
| vec4 idat = _24.in_data[ident]; |
| int k = 0; |
| uint i = 0u; |
| if (idat.y == 20.0) |
| { |
| do |
| { |
| k *= 2; |
| i++; |
| } while (i < ident); |
| } |
| switch (k) |
| { |
| case 10: |
| { |
| for (;;) |
| { |
| i++; |
| if (i > 10u) |
| { |
| break; |
| } |
| continue; |
| } |
| break; |
| } |
| default: |
| { |
| for (;;) |
| { |
| i += 2u; |
| if (i > 20u) |
| { |
| break; |
| } |
| continue; |
| } |
| break; |
| } |
| } |
| while (k < 10) |
| { |
| idat *= 2.0; |
| k++; |
| } |
| for (uint i_1 = 0u; i_1 < 16u; i_1++, k++) |
| { |
| for (uint j = 0u; j < 30u; j++) |
| { |
| idat = _24.mvp * idat; |
| } |
| } |
| k = 0; |
| for (;;) |
| { |
| k++; |
| if (k > 10) |
| { |
| k += 2; |
| } |
| else |
| { |
| k += 3; |
| continue; |
| } |
| k += 10; |
| continue; |
| } |
| } |
| |