| #include <metal_stdlib> |
| #include <simd/simd.h> |
| |
| using namespace metal; |
| |
| struct main0_out |
| { |
| float4 gl_Position [[position]]; |
| }; |
| |
| struct main0_patchIn |
| { |
| float2 gl_TessLevelInner [[attribute(0)]]; |
| float4 gl_TessLevelOuter [[attribute(1)]]; |
| }; |
| |
| [[ patch(quad, 0) ]] vertex main0_out main0(main0_patchIn patchIn [[stage_in]], float2 gl_TessCoord [[position_in_patch]]) |
| { |
| main0_out out = {}; |
| gl_TessCoord.y = 1.0 - gl_TessCoord.y; |
| out.gl_Position = float4(((gl_TessCoord.x * patchIn.gl_TessLevelInner.x) * patchIn.gl_TessLevelOuter.x) + (((1.0 - gl_TessCoord.x) * patchIn.gl_TessLevelInner.x) * patchIn.gl_TessLevelOuter.z), ((gl_TessCoord.y * patchIn.gl_TessLevelInner.y) * patchIn.gl_TessLevelOuter.w) + (((1.0 - gl_TessCoord.y) * patchIn.gl_TessLevelInner.y) * patchIn.gl_TessLevelOuter.y), 0.0, 1.0); |
| return out; |
| } |
| |