| spvUnsafeArray<VertexData, 32> _19 = spvUnsafeArray<VertexData, 32>({ VertexData{ gl_in[0].VertexData_a, spvUnsafeArray<float4, 2>({ gl_in[0].VertexData_b[0], gl_in[0].VertexData_b[1] }), gl_in[0].VertexData_c }, VertexData{ gl_in[1].VertexData_a, spvUnsafeArray<float4, 2>({ gl_in[1].VertexData_b[0], gl_in[1].VertexData_b[1] }), gl_in[1].VertexData_c }, VertexData{ gl_in[2].VertexData_a, spvUnsafeArray<float4, 2>({ gl_in[2].VertexData_b[0], gl_in[2].VertexData_b[1] }), gl_in[2].VertexData_c }, VertexData{ gl_in[3].VertexData_a, spvUnsafeArray<float4, 2>({ gl_in[3].VertexData_b[0], gl_in[3].VertexData_b[1] }), gl_in[3].VertexData_c }, VertexData{ gl_in[4].VertexData_a, spvUnsafeArray<float4, 2>({ gl_in[4].VertexData_b[0], gl_in[4].VertexData_b[1] }), gl_in[4].VertexData_c }, VertexData{ gl_in[5].VertexData_a, spvUnsafeArray<float4, 2>({ gl_in[5].VertexData_b[0], gl_in[5].VertexData_b[1] }), gl_in[5].VertexData_c }, VertexData{ gl_in[6].VertexData_a, spvUnsafeArray<float4, 2>({ gl_in[6].VertexData_b[0], gl_in[6].VertexData_b[1] }), gl_in[6].VertexData_c }, VertexData{ gl_in[7].VertexData_a, spvUnsafeArray<float4, 2>({ gl_in[7].VertexData_b[0], gl_in[7].VertexData_b[1] }), gl_in[7].VertexData_c }, VertexData{ gl_in[8].VertexData_a, spvUnsafeArray<float4, 2>({ gl_in[8].VertexData_b[0], gl_in[8].VertexData_b[1] }), gl_in[8].VertexData_c }, VertexData{ gl_in[9].VertexData_a, spvUnsafeArray<float4, 2>({ gl_in[9].VertexData_b[0], gl_in[9].VertexData_b[1] }), gl_in[9].VertexData_c }, VertexData{ gl_in[10].VertexData_a, spvUnsafeArray<float4, 2>({ gl_in[10].VertexData_b[0], gl_in[10].VertexData_b[1] }), gl_in[10].VertexData_c }, VertexData{ gl_in[11].VertexData_a, spvUnsafeArray<float4, 2>({ gl_in[11].VertexData_b[0], gl_in[11].VertexData_b[1] }), gl_in[11].VertexData_c }, VertexData{ gl_in[12].VertexData_a, spvUnsafeArray<float4, 2>({ gl_in[12].VertexData_b[0], gl_in[12].VertexData_b[1] }), gl_in[12].VertexData_c }, VertexData{ gl_in[13].VertexData_a, spvUnsafeArray<float4, 2>({ gl_in[13].VertexData_b[0], gl_in[13].VertexData_b[1] }), gl_in[13].VertexData_c }, VertexData{ gl_in[14].VertexData_a, spvUnsafeArray<float4, 2>({ gl_in[14].VertexData_b[0], gl_in[14].VertexData_b[1] }), gl_in[14].VertexData_c }, VertexData{ gl_in[15].VertexData_a, spvUnsafeArray<float4, 2>({ gl_in[15].VertexData_b[0], gl_in[15].VertexData_b[1] }), gl_in[15].VertexData_c }, VertexData{ gl_in[16].VertexData_a, spvUnsafeArray<float4, 2>({ gl_in[16].VertexData_b[0], gl_in[16].VertexData_b[1] }), gl_in[16].VertexData_c }, VertexData{ gl_in[17].VertexData_a, spvUnsafeArray<float4, 2>({ gl_in[17].VertexData_b[0], gl_in[17].VertexData_b[1] }), gl_in[17].VertexData_c }, VertexData{ gl_in[18].VertexData_a, spvUnsafeArray<float4, 2>({ gl_in[18].VertexData_b[0], gl_in[18].VertexData_b[1] }), gl_in[18].VertexData_c }, VertexData{ gl_in[19].VertexData_a, spvUnsafeArray<float4, 2>({ gl_in[19].VertexData_b[0], gl_in[19].VertexData_b[1] }), gl_in[19].VertexData_c }, VertexData{ gl_in[20].VertexData_a, spvUnsafeArray<float4, 2>({ gl_in[20].VertexData_b[0], gl_in[20].VertexData_b[1] }), gl_in[20].VertexData_c }, VertexData{ gl_in[21].VertexData_a, spvUnsafeArray<float4, 2>({ gl_in[21].VertexData_b[0], gl_in[21].VertexData_b[1] }), gl_in[21].VertexData_c }, VertexData{ gl_in[22].VertexData_a, spvUnsafeArray<float4, 2>({ gl_in[22].VertexData_b[0], gl_in[22].VertexData_b[1] }), gl_in[22].VertexData_c }, VertexData{ gl_in[23].VertexData_a, spvUnsafeArray<float4, 2>({ gl_in[23].VertexData_b[0], gl_in[23].VertexData_b[1] }), gl_in[23].VertexData_c }, VertexData{ gl_in[24].VertexData_a, spvUnsafeArray<float4, 2>({ gl_in[24].VertexData_b[0], gl_in[24].VertexData_b[1] }), gl_in[24].VertexData_c }, VertexData{ gl_in[25].VertexData_a, spvUnsafeArray<float4, 2>({ gl_in[25].VertexData_b[0], gl_in[25].VertexData_b[1] }), gl_in[25].VertexData_c }, VertexData{ gl_in[26].VertexData_a, spvUnsafeArray<float4, 2>({ gl_in[26].VertexData_b[0], gl_in[26].VertexData_b[1] }), gl_in[26].VertexData_c }, VertexData{ gl_in[27].VertexData_a, spvUnsafeArray<float4, 2>({ gl_in[27].VertexData_b[0], gl_in[27].VertexData_b[1] }), gl_in[27].VertexData_c }, VertexData{ gl_in[28].VertexData_a, spvUnsafeArray<float4, 2>({ gl_in[28].VertexData_b[0], gl_in[28].VertexData_b[1] }), gl_in[28].VertexData_c }, VertexData{ gl_in[29].VertexData_a, spvUnsafeArray<float4, 2>({ gl_in[29].VertexData_b[0], gl_in[29].VertexData_b[1] }), gl_in[29].VertexData_c }, VertexData{ gl_in[30].VertexData_a, spvUnsafeArray<float4, 2>({ gl_in[30].VertexData_b[0], gl_in[30].VertexData_b[1] }), gl_in[30].VertexData_c }, VertexData{ gl_in[31].VertexData_a, spvUnsafeArray<float4, 2>({ gl_in[31].VertexData_b[0], gl_in[31].VertexData_b[1] }), gl_in[31].VertexData_c } }); |