| #include <metal_stdlib> |
| #include <simd/simd.h> |
| |
| using namespace metal; |
| |
| struct Foo |
| { |
| int a; |
| }; |
| |
| struct main0_out |
| { |
| float4 FragColor [[color(0)]]; |
| }; |
| |
| struct main0_in |
| { |
| float4 vColor [[user(locn0)]]; |
| }; |
| |
| fragment main0_out main0(main0_in in [[stage_in]]) |
| { |
| main0_out out = {}; |
| int uninit_function_int = {}; |
| int uninit_int = {}; |
| int4 uninit_vector = {}; |
| float4x4 uninit_matrix = {}; |
| Foo uninit_foo = {}; |
| if (in.vColor.x > 10.0) |
| { |
| uninit_function_int = 10; |
| } |
| else |
| { |
| uninit_function_int = 20; |
| } |
| out.FragColor = in.vColor; |
| return out; |
| } |
| |