#include <metal_stdlib> | |
#include <simd/simd.h> | |
using namespace metal; | |
struct UBO | |
{ | |
float4 v; | |
float4x4 m; | |
}; | |
struct main0_out | |
{ | |
float4 FragColor [[color(0)]]; | |
}; | |
struct main0_in | |
{ | |
float4 vColor [[user(locn0)]]; | |
}; | |
fragment main0_out main0(main0_in in [[stage_in]], constant UBO& _13 [[buffer(0)]]) | |
{ | |
main0_out out = {}; | |
out.FragColor = (_13.m * in.vColor) + _13.v; | |
return out; | |
} | |