#include <metal_stdlib> | |
#include <simd/simd.h> | |
using namespace metal; | |
struct Foo | |
{ | |
float4 v; | |
}; | |
struct UBO | |
{ | |
Foo foo; | |
}; | |
struct main0_out | |
{ | |
float4 FragColor [[color(0)]]; | |
}; | |
fragment main0_out main0(constant UBO* ubos_0 [[buffer(0)]], constant UBO* ubos_1 [[buffer(1)]]) | |
{ | |
constant UBO* ubos[] = | |
{ | |
ubos_0, | |
ubos_1, | |
}; | |
main0_out out = {}; | |
out.FragColor = ubos[1]->foo.v; | |
return out; | |
} | |