blob: 9108927ee4116c6f77e1e1a06a51b682cfc17d3a [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 FragColor [[color(0)]];
};
fragment main0_out main0(float4 uSub [[color(1)]], texture2d<float> uTex [[texture(9)]], sampler uSampler [[sampler(8)]])
{
main0_out out = {};
out.FragColor = uSub + uTex.sample(uSampler, float2(0.5));
return out;
}