blob: 8c7f67b68b0906f0a0c9afd8da7344d17a6d897c [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct spvDescriptorSetBuffer0
{
sampler uSampler [[id(8)]];
texture2d<float> uTex [[id(9)]];
};
struct main0_out
{
float4 FragColor [[color(0)]];
};
fragment main0_out main0(constant spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(0)]], float4 uSub [[color(1)]])
{
main0_out out = {};
out.FragColor = uSub + spvDescriptorSet0.uTex.sample(spvDescriptorSet0.uSampler, float2(0.5));
return out;
}