| #include <metal_stdlib> |
| #include <simd/simd.h> |
| |
| using namespace metal; |
| |
| struct UBO |
| { |
| float a[1]; |
| float2 b[2]; |
| }; |
| |
| struct UBOEnhancedLayout |
| { |
| float c[1]; |
| float2 d[2]; |
| char _m2_pad[9976]; |
| float e; |
| }; |
| |
| struct main0_out |
| { |
| float FragColor [[color(0)]]; |
| }; |
| |
| struct main0_in |
| { |
| int vIndex [[user(locn0)]]; |
| }; |
| |
| fragment main0_out main0(main0_in in [[stage_in]], constant UBO& _17 [[buffer(0)]], constant UBOEnhancedLayout& _30 [[buffer(1)]]) |
| { |
| main0_out out = {}; |
| out.FragColor = (_17.a[in.vIndex] + _30.c[in.vIndex]) + _30.e; |
| return out; |
| } |
| |