#include <metal_stdlib> | |
#include <simd/simd.h> | |
using namespace metal; | |
struct VOUT | |
{ | |
float4 a; | |
}; | |
struct main0_out | |
{ | |
float4 FragColor [[color(0)]]; | |
}; | |
struct main0_in | |
{ | |
float4 VOUT_a [[user(locn0)]]; | |
}; | |
fragment main0_out main0(main0_in in [[stage_in]]) | |
{ | |
main0_out out = {}; | |
VOUT Clip = {}; | |
Clip.a = in.VOUT_a; | |
VOUT tmp = Clip; | |
tmp.a += float4(1.0); | |
out.FragColor = tmp.a; | |
return out; | |
} | |