blob: 5f8dc7203e5c1225b49c8c4f219b5f19abd2a12f [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct spvDescriptorSetBuffer0
{
texture2d<float> uTexture2 [[id(0)]];
sampler uTexture2Smplr [[id(1)]];
texture2d<float> uTexture1 [[id(2)]];
sampler uTexture1Smplr [[id(3)]];
};
struct main0_out
{
float4 FragColor [[color(0)]];
};
struct main0_in
{
float2 vUV [[user(locn0)]];
};
fragment main0_out main0(main0_in in [[stage_in]], constant spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(0)]], texture2d<float> uTextureDiscrete2 [[texture(0)]], sampler uTextureDiscrete2Smplr [[sampler(0)]])
{
main0_out out = {};
out.FragColor = spvDescriptorSet0.uTexture2.sample(spvDescriptorSet0.uTexture2Smplr, in.vUV);
out.FragColor += uTextureDiscrete2.sample(uTextureDiscrete2Smplr, in.vUV);
return out;
}