blob: b131fb032c51781c10e87cdc8f05b214f4ca3766 [file] [log] [blame]
#version 450
layout(set = 0, binding = 0) uniform sampler2DArray tex;
layout(location = 0) sample in float foo;
layout(location = 0) out vec4 FragColor;
void main()
{
FragColor = texture(tex, vec3(gl_FragCoord.xy, foo));
}