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fuchsia
/
third_party
/
spirv-cross
/
refs/heads/upstream/fix-1559
/
.
/
shaders-msl
/
frag
/
sample-rate-frag-coord-sample-input.frag
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#version 450
layout
(
set
=
0
,
binding
=
0
)
uniform sampler2DArray tex
;
layout
(
location
=
0
)
sample
in
float
foo
;
layout
(
location
=
0
)
out
vec4
FragColor
;
void
main
()
{
FragColor
=
texture
(
tex
,
vec3
(
gl_FragCoord
.
xy
,
foo
));
}