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fuchsia
/
third_party
/
spirv-cross
/
refs/heads/upstream/bitcast-builtin-compute
/
.
/
shaders
/
flatten
/
multiindex.flatten.vert
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#version 310 es
layout
(
std140
)
uniform UBO
{
vec4
Data
[
3
][
5
];
};
layout
(
location
=
0
)
in
ivec2 aIndex
;
void
main
()
{
gl_Position
=
Data
[
aIndex
.
x
][
aIndex
.
y
];
}