blob: 0b471d86e098f0966e2509438eda0eb0cb227d22 [file] [log] [blame] [edit]
#version 310 es
layout(std140) uniform UBO
{
vec4 Data[3][5];
};
layout(location = 0) in ivec2 aIndex;
void main()
{
gl_Position = Data[aIndex.x][aIndex.y];
}