#include <metal_stdlib> | |
#include <simd/simd.h> | |
using namespace metal; | |
struct main0_out | |
{ | |
float4 FragColor [[color(0)]]; | |
}; | |
struct main0_in | |
{ | |
float2 vUV [[user(locn0)]]; | |
}; | |
fragment main0_out main0(main0_in in [[stage_in]], texture2d<float> uTex [[texture(0)]], sampler uSampler [[sampler(0)]]) | |
{ | |
main0_out out = {}; | |
out.FragColor = uTex.sample(uSampler, in.vUV); | |
out.FragColor += uTex.sample(uSampler, in.vUV, int2(1)); | |
return out; | |
} | |